Who does this and why do you do it? Because it’s larger?
In my (short) Corona experience I hardly had to do anything to port the game to iPad (assuming you design for Retina display) because of Universal Binary, which I think is awesome, btw.
I am not sure if the larger screen real estate warrants higher price (double, mostly). Is this a trend or is there a real reason behind it? Using Xcode to create two different versions may entail more work but I don’t know about that. [import]uid: 39031 topic_id: 13624 reply_id: 313624[/import]