I’ve found that newText objects which use a custom font are rendered slightly higher than the y position that I set them at. I presume it’s something to do with how iOS itself processes the font, since it doesn’t happen on Android or the simulator (Mac or Win).
Just wondered if anyone else had noticed it, and whether there were any solutions? I end up creating my own newTxt function which just calls newText but moves it down slightly if the platform is iOS. This works fine, but if I accidentally use the regular newText function it can be annoying. [import]uid: 84115 topic_id: 34970 reply_id: 334970[/import]