Does anyone know how to set up an enterprise project?

I’ve posted a more detailed post on the Enterprise forum:

http://forums.coronalabs.com/topic/37100-how-do-i-add-a-plugin-from-corona-not-one-of-my-own-to-an-enterprise-project/

but wondered if anyone could explain the basics of setting up an enterprise project. I’ve been trying things out for a few hours now without any luck. 

I copied the sample app project, but the build.settings and config.lua file don’t appear in xcode. If I try and add them to the project, the file name shows in red. If I then try to set the file path manually, the file name goes black, but when I try to build it still says:

error: /Users/me/Desktop/MyApp/ios/CoronaSampleApp/…/Corona/build.settings: No such file or directory

My build.settings file specifies a plugin to use, so without it I cannot run my project.

Any tips?

So as always, as soon I posted I worked out how to ‘fix’ that error. When I set the file path, I needed to set it to absolute path, not relative to group.  

Anyhow, I’ve now added my build.settings & config.lua to the project, but when I run it they seem to get ignored.

The plugin still doesn’t get required, and if I change the content width & content height in config.lua and print the value in main.lua, it is always 320.

So I’m back to the original question, how does an enterprise noob set their project up?

Hmmm somehow it now recognises the other files, but I’m not sure how. The only one it DOESN’T recognise (or ignores for some reason) is the build.settings file.

Is there any way to make it use this, or can I somehow add the plugin details to the plist file?

So as always, as soon I posted I worked out how to ‘fix’ that error. When I set the file path, I needed to set it to absolute path, not relative to group.  

Anyhow, I’ve now added my build.settings & config.lua to the project, but when I run it they seem to get ignored.

The plugin still doesn’t get required, and if I change the content width & content height in config.lua and print the value in main.lua, it is always 320.

So I’m back to the original question, how does an enterprise noob set their project up?

Hmmm somehow it now recognises the other files, but I’m not sure how. The only one it DOESN’T recognise (or ignores for some reason) is the build.settings file.

Is there any way to make it use this, or can I somehow add the plugin details to the plist file?