Does anyone know why this is happening?

When i build my app to my iphone, the images that i am using become sort of fuzzy and loose their crispness as seen on the desktop. Can anybody figure out why the images are fuzzy? [import]uid: 42126 topic_id: 8601 reply_id: 308601[/import]

@ mdk5316

All my images are .png and look great even after built I use
photoshop and also if you add Retina your image will now
be display.newImageRect and not display.newImage and
that will make your images look great but if you still don`t
know how to add Retina properly look in forums you will find
a lot of help.

I would have a more specific answer towards your question
but you did not provide enough info I don`t know if you
supporting retina or if you just cut images from online and
resize or if you using a designing software ect…

hope this helps Good Luck :slight_smile: [import]uid: 30314 topic_id: 8601 reply_id: 30883[/import]

Seem like you have images with odd width or/and height. I think this is bug, but Ansca do not want fix it. [import]uid: 9058 topic_id: 8601 reply_id: 30904[/import]

I built all of my images in photoshop with a width of 320 and height of 480. I am having this app supported with and without retina display. Im using the “zoomEven” for my content.

I’ve also tried building the images in 640 by 960 format, but I can figure out how to scale down an image. This causes everything to appear too large in the non retina display
[import]uid: 42126 topic_id: 8601 reply_id: 30918[/import]

I have that issue with blurry images too on the simulator but they look crisp on device builds. Most of the time they look a little fuzzy around the edges and it doesn’t matter if I use newImage or imageRect.

As long as they look good on device I’m not bothered about it. [import]uid: 13560 topic_id: 8601 reply_id: 30931[/import]

Here’s what I did and it works perfectly:

In the config.lua file, set it as follows

application =
{
content =
{
width = 320,
height = 480,
scale = “letterbox”,
fps = 60
},
}

adjust for your app…

Then i have all of my images defaulted as twice the size.

So for example, my background image size is 640 by 960.
Then what I did was this:

local background = display.newImage(“backgrounds/home.jpg”, true)
background.x = _W
background.y = _H
background:scale(.5, .5)

This will make all of the images crisp and clean on the desktop and both retina and non retina displays.

Cheers. [import]uid: 42126 topic_id: 8601 reply_id: 30941[/import]

local _W = display.contentWidth / 2
local _H = display.contentHeight / 2 [import]uid: 42126 topic_id: 8601 reply_id: 30942[/import]

You actually want two sets of images for retina and non-retina displays. This is because having images larger than the screen and scaling down wastes texture memory. The documentation on dynamic resolution explains how to have a suffix like @2x that tells Corona which version of the image to load. Oh, and you have to use newImageRect() for that, not newImage() [import]uid: 12108 topic_id: 8601 reply_id: 30995[/import]

Hello,

I am facing problem in generating Icon.png file. I have created the Icon file. It is working fine in older versions of iPhone & iPods. But I am getting rounded corners in iPhone 4 & iPod 4.

I have added following line in my build.settings file.
iphone = {
plist = {
UIPrerenderedIcon = true,
},
}

So am I doing something wrong? Please help!

Thanks
Devon [import]uid: 40227 topic_id: 8601 reply_id: 31079[/import]

Does that mean the icon does not have rounded corners on iPhone 3Gs? That would be very odd; Apple always rounds the corners. [import]uid: 12108 topic_id: 8601 reply_id: 31081[/import]