Does Appodeal include GPGS? - bloat causing Developer error

Hi,

I have decided to try and publish my latest app to Amazon.  It is quite simple so I thought it would be an easy job.

I am getting the error "… does not target the Google Play store … ".  After some playing around I have managed to pin down the issue to the Appodeal plugin.  

Below you will see my build.setttings, if I include appodeal then I get the error, if I comment it out then everything works as expected.

I have included my sample project that shows this happening.

Is this an issue or is this what I should expect?

Corona Version 3177

Mac 10.13.1

Building for Amazon

Thanks,

Craig

settings = { -- Exclude some files for different targets orientation = { default = "portrait", supported = { "portrait", "portraitUpsideDown" }, }, plugins = { --["plugin.appodeal"] = -- { -- publisherId = "com.coronalabs" -- }, }, android = { usesPermissions = { }, }, }

When you build for “Amazon”, you’re actually building for Kindle Fire devices which does not include the Google Play app.  (not specifically GPGS). The Google Play app does all of the “Google” features for Android from Google Maps to Google Photos to Google IAP and GPGS.  These features are not available for Kindle Fires.

Appodeal requires Google Play, so I don’t believe you can use Appodeal for Kindle devices.

Rob

OK thanks Rob.  That makes sense, if not slightly disappointing, but I will move on.

I read in another post that I can build for the play store and upload to Amazon, this will still work but just not on Kindles - is this is correct?

I have coded my app to work with GPGS and Gamecenter,  I was going to work in Gamecircle but am not sure how I can do this without splitting the code.  If I build for Amazon then I can check the target app store and integrate accordingly, however, if I build for the play store then how do I check? (hope this makes sense).

Craig

Amazon sells Google Play friendly apps through their app store too, they just won’t pass the second review for the Kindle Fires. Remember Amazon sells standard Android devices too and they have a booming App Sore for standard Android Apps. I believe (at least the last time I submitted there) they do two reviews, one for standard Android and one for Kindle Fires. If you build for Google, you can submit those to Amazon as a regular Android app.

If you want to deploy to KIndle Fire’s, I would consider adding GameCircle and you shouldn’t have to split the code. It’s just more “if” statements around that game networking code.

Rob

Ahhh . OK…  So I can submit apps to Amazon that use GPGS?

Thanks,

Craig

When you build for “Amazon”, you’re actually building for Kindle Fire devices which does not include the Google Play app.  (not specifically GPGS). The Google Play app does all of the “Google” features for Android from Google Maps to Google Photos to Google IAP and GPGS.  These features are not available for Kindle Fires.

Appodeal requires Google Play, so I don’t believe you can use Appodeal for Kindle devices.

Rob

OK thanks Rob.  That makes sense, if not slightly disappointing, but I will move on.

I read in another post that I can build for the play store and upload to Amazon, this will still work but just not on Kindles - is this is correct?

I have coded my app to work with GPGS and Gamecenter,  I was going to work in Gamecircle but am not sure how I can do this without splitting the code.  If I build for Amazon then I can check the target app store and integrate accordingly, however, if I build for the play store then how do I check? (hope this makes sense).

Craig

Amazon sells Google Play friendly apps through their app store too, they just won’t pass the second review for the Kindle Fires. Remember Amazon sells standard Android devices too and they have a booming App Sore for standard Android Apps. I believe (at least the last time I submitted there) they do two reviews, one for standard Android and one for Kindle Fires. If you build for Google, you can submit those to Amazon as a regular Android app.

If you want to deploy to KIndle Fire’s, I would consider adding GameCircle and you shouldn’t have to split the code. It’s just more “if” statements around that game networking code.

Rob

Ahhh . OK…  So I can submit apps to Amazon that use GPGS?

Thanks,

Craig