Does Corona apps work OK on iOS 5.x.x devices?

Hi,

Are there any known problems with Corona apps made with iOS 5.x.x devices?

My game crashes only on an iPod touch 4G which has iOS 5.1.1 on it, so I was wondering maybe problem is not from my side a it works, at least doesn’t crash, on iOS 6.x.x devices.

Thanks.

Hi,

Are there any known problems with Corona apps made with iOS 5.x.x devices?

My game crashes only on an iPod touch 4G which has iOS 5.1.1 on it, so I was wondering maybe problem is not from my side a it works, at least doesn’t crash, on iOS 6.x.x devices.

Thanks.

I test my games on an iPad gen 1 with 5.x.x and have not had any problems.

Thanks for the answer.

Do we have less memory on same device in iOS 5.x.x ? Because I have no problem with my game on iPod touch 4G iOS 6 but it crashes due to memory low on iOS 5.x.x on very same identical device.

Thanks.

I don’t think the version of iOS would limit the a

I’m not aware of different memory restrictions based on iOS versions. You could test both devices to see using this https://github.com/Split82/iOSMemoryBudgetTest

What is the largest image your app could be loading?  Are you hitting a texture limit size on that device?

Thanks Rob, I’ve decided to remove lots of animation frames, to make sure game doesn’t crash on iOS 5.

Hi,

Are there any known problems with Corona apps made with iOS 5.x.x devices?

My game crashes only on an iPod touch 4G which has iOS 5.1.1 on it, so I was wondering maybe problem is not from my side a it works, at least doesn’t crash, on iOS 6.x.x devices.

Thanks.

I test my games on an iPad gen 1 with 5.x.x and have not had any problems.

Thanks for the answer.

Do we have less memory on same device in iOS 5.x.x ? Because I have no problem with my game on iPod touch 4G iOS 6 but it crashes due to memory low on iOS 5.x.x on very same identical device.

Thanks.

I don’t think the version of iOS would limit the a

I’m not aware of different memory restrictions based on iOS versions. You could test both devices to see using this https://github.com/Split82/iOSMemoryBudgetTest

What is the largest image your app could be loading?  Are you hitting a texture limit size on that device?

Thanks Rob, I’ve decided to remove lots of animation frames, to make sure game doesn’t crash on iOS 5.