Nate - you can use it now with Pro. Just shoot me the email.
Will the GameCircle plugin only be available for Pro licenses?
thanks
Marco
Marcotronic @ Yes, as per my understand it will only works for Pro and Enterprise licenses. Hoping soon it will be available for Basic license.
Does any one incorporate Amazon inapp purchase and Amazon Ads in the Enterprise licenses? Please update me. Thanks!
Anything new about Game Circle for Corona SDK?
I’m anxious to hear about this as well.
THIS IS AWESOME, I cant wait to get my grubby hands on it for my next amazon app.
Larry
Hi,
both versions of “Freeze!” are now live in the Amazon App Store featuring GameCircle Leaderboards & Achievements:
http://www.amazon.com/Frozen-Gun-Games-Freeze-FULL/dp/B00A1SL8SE (FULL version)
http://www.amazon.com/Frozen-Gun-Games-Freeze/dp/B00A1SYM0K (IAP version)
I had problems to share the same Leaderboards & Achievements between these apps, but I think this is because of some bad profiles in the Amazon Developer Console (we developers cannot remove or change profiles, and the profiles are dated back to the year 2012).
But when I gave each app its own set of Leaderboards and Achievements it worked without a problem. And this was not much work, I just exported all the data from the one app and imported it for the other.
Both versions are now accepted for “Developer Select” and the marketing campaigns are scheduled for Nov. 1 to Dec. 1.
BTW, it is nice that I get the developer select impressions for two versions of the same game, doubling the exposure.
Thanks to Coronalabs & David for making it happen,
best,
Andreas
That’s great to hear Andreas. Congratulations!
Everyone - just wanted to do two things:
-
the plugin is being further updated to include Amazon’s friend functionality. That will hopefully be ready in the next day or so. At that point I believe we will “officially” release it.
-
we now have a forum specifically for GameCircle here:
http://forums.coronalabs.com/forum/644-amazon-gamecircle/
David
Hey everyone - check out today’s blog post:
http://coronalabs.com/blog/2014/10/22/announcing-amazon-gamecircle-support/
woohoo! Windows Phone and GameCircle in the same week…ya’ll are on a roll
@David, any news on this?
This is mandatory for the developer select program with Amazon, and it’s been over a year that someone is supposed to work on this.
Thanks in advance for any update and/or ETA.
Game Circle is way overdue - what’s going on?
Has anyone recently updated an app with Game Circle and noticed a big difference?
I had a paid app in march that qualified for developer select (before they required Game Circle). I had over 2K downloads that month, instead of the usual 50 or so.
I assume iPhone6 / iOS8 is using up all their engineering resources right now (rightfully so … I mean in a perfect world they’d have more engineers, but gotta prioritize)
According to previous posts, they had contracted out the work to an external team.
That team found an issue with the Amazon SDK that made it impossible to implement on their end to work with how Corona builds the apps, so Corona let Amazon know that they should change it in their SDK, and Amazon was considering it. But then Corona made changes in their build process that might have allowed it to work, but dead silence since then, so I guess not.
I think it’s safe to say that this is the normal pain of choosing a small company’s product, because it’s never going to be everything you need it to be.
Would be nice to get an update on the status of this feature, even though the window is closing, the iron is cold, and the dust is settling on the empty playa as the sun sets in the West…
In my mind Game Circle has been a massive fail on the part of the guys at Corona. I realize that they can’t support everything that comes out but last I checked Amazon Kindle represented the most successful Android tablet platform on the market. It’s like saying we support iPad except for the iPad mini.
Having messed with the Amazon GC circle quite a bit myself, I agree that from a technical perspective it is not the most clean implementation. But clearly after a year, Amazon doesn’t intend to change it to support Corona’s model. And in Amazon’s defense it is working with Unity, Android Native SDK, iOS native SDK, and HTML 5. I think the Corona plugin model is great, but when something comes along that doesn’t quite fit into, and it is as important as this is for the customer base, Corona needs to be more flexible.
I created a plugin for the Enterprise version, and found that it would not fit into the existing Corona plugin model. However, neither does Facebook. And again from the perspective of technical difficulty, it simply isn’t. It seemed that on the Corona side it would only be a matter of modifying the current server side script files to copy over the Amazon required resources, when a user included the plugin in the build settings file. Again, very much like the existing support for Facebook is done now. Worst case scenario I suggested just adding the required files to all the Kindle builds, since we have to choose Kindle as the target anyhow. Those who are compiling for Kindle and not using Game Circle would see an extra 5MB or so tacked onto the resulting APK. Again not ideal but much better than punting which is what I feel like Corona has done.
Despite being very happy with Corona as a development environment in most regards, this single issue had me meeting with my development partner over the weekend investigating the lift required to port our existing games to Unity 2D. It’s a shame really since I’ve grown really fond of Corona and its community over the last couple years. Still at the end of the day if I can’t distribute my games on Kindle, for me and my business needs, it is simply not the right cross-platform tool.
So, just to be clear:
current CoronaSDK licensing model(pro) is not compatible with KindleSDK.
I`m correct?
It’s super easy in Unity.