Does Corona SDK support Amazon GameCircle?

I understand everyone’s frustration and I share it. A third party has been working on it for Amazon and it is out of our control to some degree.

However, the good news is that just this morning I was on an email exchange and we may be close. We are going to do some quick testing today to see if it’s there. I am hoping that it could be done by the end of this week. I’ll post here soon with an update.

I would just be happy if you guys allowed gremlins plugin to be updated by ingemar a lot of us cannot even update or post any games to itunes because ios8 isn’t compliant with chartboost 4.0 sdk but ingemar has updated it which only helps enterprise users.

http://forums.coronalabs.com/topic/51344-chartboost-on-iphone-66-plus/#entry267113

You guys need a lot of work in the plugin department, for example Airpush is trying to get their plugin working on corona as well but cannot even get a response from you guys, I have even sent in a contact/support request and I never even heard anything back.

I am about ready to jump ship as well Unity is simple to program in and just as easy to intergrate sdks and the only two I care about you guys don’t even respond to which is worse than anything the lack of response to contact/support requests (other than sales) is just plain wrong in my book.

+1 on thinking about Unity

Hey guys - we know that the plugins are a weak spot right now and we plan to address it very soon. 

Let me start with the GameCircle one. I am doing my best to get that one up asap. We want to soon have a good plugin marketplace that will help to get rid of these issues.

Hi Stephen,

I’m sorry to say that this is not true - Google Play is very supportive.

* I’m not a big dev, but a small Indie, mainly just me, myself & I and a very good artist

* I don’t have any ads in my game (I hate ads)

* I don’t spend any money on ads

* I don’t include analytics, so they don’t get any numbers…

But still they supported our game “Freeze!”, featured it 2x worldwide and in some additional special promotions, giving us more than 3.5 million freemium downloads this way.

And we are really bad on monetizing, so their 30% cut from our earnings is quite small.

A few days ago at the Google Play “Playtime” dev conference in Berlin I asked the Google Play boss (she knew our game) why they keep featuring it, even if it makes no money for them.

The answer: “We just like it and think that it is a great addition to our Google Play Store.”

So no, Google is not evil. Or maybe, not completely evil, depending on your point of view. :-D 

About the Unity thingy:

I have to work both with Coronalabs SDK and Unity.

With Unity - if you really need it - you can do some more things than with the Coronalabs SDK.

But it is way more complex, and it takes much longer to get things done. And you have to get lots of plugins, they e.g. do not support IAP for iOS and Android out of the box, you have to go to the asset store for that and buy something.

And quite often they break some things when they ship new versions, or the plugins from the asset store need to be updated, too, and not all assets always are updated, and suddenly mp3 won’t work anymore, and… whatever.

So yes Unity is quite cool, but the complexity and multitude of features come with a price tag, I need much more time do implement and test stuff.

So if I don’t really need some things only Unity can do I use the Coronalabs SDK, because for us it is the fastest way to prototype, develop and finish projects. I almost switched to Unity for our coming title “Freeze 2 - Brothers!”, but after the Coronalabs team shipped graphics 2.0 (love it) and integrated LiquidFun (love it even more) there thankfully was no reason to to this anymore.

Both SDKs are really good, but while the Coronalabs SDK has some limitations (yes, I really would like to have GameCircle, too) you should work a while with Unity - there are some drawbacks, too, it is not the simple solution for all Coronalabs SDK users who are missing a few features.

BTW: Nice artwork will sell much more apps than some additional features in the game, believe me.

Best,

Andreas

I use both and can program just as fast in either one :slight_smile:

I find that Google and itunes sell about 100x more than the same title on Amazon even using game circle my frustration comes from stuff like windows build almost year later and nada, plugins not being updated even when people like Ingram updating plugins for chartboost but corona not doing anything to facilitate the request even know gremlin isn’t supporting the plugin anymore and opened sources it

Those are just a few examples add to the fact that the only people who eve get back to you are sales and it increases the frustration even more

Now don’t get me wrong corona is great and I agree for most people making native games or using something like unity is a learning curve but for myself corona is a convenience and for the past few years I have been a big supporter of corona and even on these forums.

I’m not saying they are horrible by any means just that the convenience of corona is only good if I can update my games on iTunes which right now I can’t because of the chartboost issue

Well, you can update your game, just remove Chartboost… It is not Corona fault that Chartboost plugin is not supported anymore, you should complain with Gremlin that took your money and now don’t offer support anymore… 

Also, you can upgrade for Enterprise and use the plugin that other developers are using today.

I know that all these options are not ideal, but it is what we have today.

But I can say that Windows build is really being developed by Corona and hopefully we will see it really soon.

I don’t have all the experience with Unity that Andreas does but I have spent some time with it now and I would agree with what she says. I would choose Corona Pro over Unity.  In my case the issue is that I simply must have Game Circle.  Its not a case of nice to have.  I did my due diligence and while I prefer Corona Pro over Unity I cannot say that I prefer Corona Enterprise over Unity-2D.  And in my case I cannot wait another 6 months, or even another 6 weeks to get this feature moved into the pro subscription.  I have been using Corona for some time and haven’t really had any complaints before.  I feel like they generally deliver a lot of value in a reasonable amount of time for a fair price.  Others have said they don’t get responses on their queries but I myself have never seen this.  In particular @DavidRangel always gets back to me in the forums if another community member doesn’t beat him to it. My frustration here is that it has been a very long time and unlike iOS 8, Amazon GC is not a new-ish SDK. I didn’t just complain I went through the exercise of actually implementing the GC plugin on the Enterprise version of Corona so I definitely understand where the pain points are.  And I also hammered away at this with Amazon Developer Support as well hoping that they might clean up what really is a less-than-ideal SDK, particularly with the introduction of GRADLE into the new Android Studio from Google.  There are plenty of contention points here so I hope my post didn’t make it sound like dumping Corona and moving to Unity is right for everyone.  I have worked with a lot of products over the years and Corona fairs better than most and really shines as a tool that allows developers to get to market quickly on multiple platforms. Unfortunately for me, at this particular junction, the tool is preventing me from getting to the one platform I most need up and running. 

I agree with you that Corona Enterprise could be 100x better, but if you have your code already done on Corona Pro and really need Amazon GC, I don’t see how going to Unity (where you would have to develop everything from zero) would be better than using Corona Enterprise… Am I missing something?

Lucky you! :slight_smile:

You know, I want to be cuddled, I don’t want to e.g. look out for all the stuff like loading different resolutions for different screen/DPI sizes, I just want to use display.newImageRect to care for dynamic scaling.

I really don’t have the time to code everything myself or test lots of different assets from the asset store etc. - I want to concentrate on game design, playability, art, style, etc., not reinvent the wheel again and again (even if this would give me some more freedom).

What did we need for “Freeze!”?

* Corona PRO subscription

* gtween lib (free)

* particle candy lib (paid)

* LevelHelper (as a level editor) and SpriteHelper (for sprite sheets), both paid (and worth every cent)

And that’s it, the rest was game design, coding, art, level design, lots of testing. And some luck, of course.

I’ve seen lots of Unity projects that were less complex, but needed way more 3rd party plugins and coding than our game.

And yes, there are quite powerful libs and toolsets like “Unity 2DToolkit” (I use it) out there that make dynamic scaling quite easy. But never as easy as in Coronalabs SDK. 

And after doing games for many years (I released my first games internationally in the 80s, most of them on Commodore C64 and Amiga) I really like easy. 

But it’s like loving & hating music - lots of different opinions. Just wanted to share what I think about “Having a problem with Corona? Oh, just let’s switched to Unity, and everything will be fine”. Might be the correct solution for some people. But if you’ve never coded in Unity first download the free Unity version and invest a few weeks of your time and try it out, before you say goodbye to the rest of us. We would miss you. :slight_smile:

Best,

Andreas

@Renato

I should have said that I implemented some of the Amazon GC features as a plugin. My client has reviewed the app so far and likes it. But it is the first of 3 apps on Kindle with GC support. So yes, I could deliver the first today by converting my Corona Enterprise SDK trial but after a lot of discussion with my partner we don’t want to be tied to doing the other two titles with the Enterprise version of Corona.  As I said, I am happy with Corona Pro as a tool.  And it has a lot of features and I know my particular needs at this time certainly don’t necessarily line up with the larger pool of Corona Pro users. Anyhow we won’t be really diving into the porting until this weekend so I am keeping my fingers crossed @DavidRangel will have some good news.

@w.j.francis,  if you like Corona already develop the 1st game on it and just need Amazon GC. Go with Enterprise. You would basically continue to be developing your game using Corona Pro and just using Corona Enterprise to make the interface to the plugin. When the GC plugin for Pro is released, you can simply adapt your code if you want and no more Enterprise. At least that is my view.

I already went down the road to try Unity and my vision is similar to @avlepel. A lot of things that today Corona handles for you it will be your duty to deal with on Unity. Besides of course the learning curve to get a new platform. My vision today is unless you really need 3d stuff (I developed some projects using AR on Unity), I go with Corona.

Lol c64 the good old days 10 goto 20 hahaha those were good times

The way I see it is everyone here has valid points the biggest being for the price of pro corona does win hands down.

That being said I can also understand the frustration and 99% of the time corona is just a pleasure even in the forums my main point was simple if I need to upgrade to enterprise just to recompile I might as well do it native or close to it etc

I have never used the unity store for anything so you might be right on that but this is also the first time i have ever used a plugin as well so for all I know this is normal I just don’t believe it should be normal.

I spend enough time everyday in Java and Xcode so when I have time to do games I enjoy being in corona it is a nice change of pace and yeah it’s nice being able to call one function that under the hood takes care of the rest well that and I find Kia to be one of those languages that doesn’t require a lot of brain power.

+1 on thinking about Unity because of the GC issue.

We are startup company and released 5 games in Google play and still I don’t see any big improvement in downloads, we need to keep promote to use in Facebook for every single download. It is free game and has some inapp purchase and ads :frowning:

We have also release two games in Amazon for fire TV and kindles for $0.99 and we see decent downloads, when we put for free in promotion period for 1 or 2 days. Also I see some paid download with GC and Amazon ads. I have a big faith, if I release my game to qualify for Amazon select program, then for sure I will get 500,000 coins from amazon and get better downloads due to the amazon promotion.

Also Google Ads (admob) is just disabled our account due to invalid activity. We didn’t do any wrong; just send an appeal to them. Do you guys have any recommendation for ad company where It gives decent revenues and no issue like admob?

Any advice will be greatly helping us. Thanks all!

I meant lua

And @prm if you are not using iOS at the moment chartboost seems to be really good but haven’t tried others

@Chris - Thanks for your valuable inputs. We are thinking of using iads for Apple and chartboost for Google Play and Amazon ads for Amazon app store.

But look like we don’t have plugin for Amazon Ads. Do we have any available for this now?

I want to say someone did a plugin that you can buy for Amazon ads but not 100% sure :slight_smile:

Lol - it was more 6510 assembly code all the time, like this:

lda #$01

ldx #$0A

loop:

sta $03FF,X

dex

bne loop:

For me the 68000 assembly code for the Commodore Amiga a bit later was heaven, so easy to use, so simple the concept.

But if we tell our children, they just won’t believe us. 

(Thanks to the Monty Pythons for THAT!). 

Hahaha nice and nice reference lol just made me bust up laughing