Does Corona support animated tiles from the Tiled Editor?

I had seen a tutorial for Tiled, that said not a lot of game engines supported animated tiles from Tiled, but the video is a little old. So, I was wondering if Corona supported animated Tiles and if the Ponywolf library can help manage the animations. By manage, I mean trigger them at a specific time, or change their animation speed, etc.

I’m not sure what you mean by “animated tiles” but if it’s just a map that is exported as an image ('Export as Image…"), you should be able to treat it as a regular spritesheet and animate it in Corona:

https://docs.coronalabs.com/guide/media/spriteAnimation/index.html

Ponywolf 's Sticker Knight characters are animated the way it’s explained in the above guide - look at the hero.lua file for an example.

Just to be clear, Corona does not currently directly support Tiled maps. We depend on community provided engines like PonyWolf’s.

Rob

I’m not sure what you mean by “animated tiles” but if it’s just a map that is exported as an image ('Export as Image…"), you should be able to treat it as a regular spritesheet and animate it in Corona:

https://docs.coronalabs.com/guide/media/spriteAnimation/index.html

Ponywolf 's Sticker Knight characters are animated the way it’s explained in the above guide - look at the hero.lua file for an example.

Just to be clear, Corona does not currently directly support Tiled maps. We depend on community provided engines like PonyWolf’s.

Rob

You could try MTE (Million Tile Engine), there is a sample project in it with tile animation.

BTW, it’s free now. no update for years but still working fine and I’m still using it. very powerful plug-in for dealing with tilemap things.