Does Corona support the use of GIFs?

I have found a really nice GIF I would like to use in a video game, however, I do not know if it would work. So, does Corona support GIFs? If there is any code I need to implement, please advise on that. Thank you.

I don’t think it is possible. Read more here 

From documentation

Corona supports PNG and JPG format.

Thank you for letting me know.

Interesting enough we don’t have a feature request for GIF support. We have one to support Animated PNGs but not GIFs. Perhaps someone should start one:

http://feedback.coronalabs.com/

Rob

Hi.

I’ve had GIFs up and running (two different implementations, even) for quite some time as part of a plugin I’ve been putting together. (This function in particular. And I’m reminded that the docs still need lots of work. :() It’s been submitted for a while and I’m sort of twiddling my thumbs waiting for it and a related one to move forward.

I’ve sent some (earlier) desktop builds of those to a couple of others to play with. If you’re curious, let me know.

The greater control of display objects needed to achieve this arrived fairly recently in Enterprise, via “external textures”. Rob went over some of their possibilities here.

I don’t think it is possible. Read more here 

From documentation

Corona supports PNG and JPG format.

Thank you for letting me know.

Interesting enough we don’t have a feature request for GIF support. We have one to support Animated PNGs but not GIFs. Perhaps someone should start one:

http://feedback.coronalabs.com/

Rob

Hi.

I’ve had GIFs up and running (two different implementations, even) for quite some time as part of a plugin I’ve been putting together. (This function in particular. And I’m reminded that the docs still need lots of work. :() It’s been submitted for a while and I’m sort of twiddling my thumbs waiting for it and a related one to move forward.

I’ve sent some (earlier) desktop builds of those to a couple of others to play with. If you’re curious, let me know.

The greater control of display objects needed to achieve this arrived fairly recently in Enterprise, via “external textures”. Rob went over some of their possibilities here.