@charlyp: Great observation, you might want to forward that to the Ansca team to see what they have to say about it… I’ll also keep it in mind and see if I can find anything out about that.
@Antheor: I think if you have large images, it could possibly take more time to load that one big image especially if in your code you don’t need them all at once. However, I think wait time would be minimal and might even be remedied by a simple loading message at the start of your screen.
I think spritesheets would still be better than movieclip in that situation, because instead of drawing images from scratch multiple times, you’re only doing it once.
Spritesheets can also compress the overall size of the images with transparent edges while not affecting them visually in your app, so it would even take up less texture memory as well as being able to create objects quicker because the image is already loaded into memory from the get-go.
And just a quick note for everyone…
I have created an alternative to Director Class that I’m testing in my latest upcoming game. So far there are NO leak issues whatsoever. I have not included any transition effects, because I want to start small, keep it bug-free, and work my way up from there.
If it proves itself in this next game release, and I detect no leak issues, then I’ll release it to the public. Either way, I’ll release it at some point, so stay tuned… [import]uid: 7849 topic_id: 7669 reply_id: 29542[/import]