I would like a final comment on the latest Corona SDK and Game Edition about display.newImage().
If I do:
bob = display.newImage(“bob.png”)
And later do
sam = display.newImage(“bob.png”)
Is sam going to read bob.png again from the filesystem, and cause a slight lag in performance? Or will Corona use the previously called bob.png to load sam faster?
This is, of course, in the case that bob has not had :removeSelf() called on it, as in, it still exists.
Thanks!
[import]uid: 8541 topic_id: 2711 reply_id: 302711[/import]