I found out one exception to this rule just the other day, where simulator suddenly started to stutter and rhytmically drop frame rate to about …well… one frame per second, while the device worked at 50-60fps.
I thought it was the issue with recently installed OSX Lion, but actually the reason for performance drop in simulator is using a streaming sound in a certain MP3 format (don’t remember which one I used). There is a forum topic on the best audio formats to use.
Just wanted to chip in one experience where device performed way better than corona simulator.
XCode simulator, on the other hand, is regularly 5-10 times slower than the actual device whenever a demanding OpenGL operations take place. [import]uid: 80100 topic_id: 23619 reply_id: 94751[/import]