Hello everybody,
I am playing with the storyboard and physics API and experiencing arbitrary crashes (trial mode, on Windows). It looks like it is the physics API that is causing it, probably due to some faulty use of mine.
Each of my scenes does a physics.start() on scene create, and physics.stop() on scene exit.
I do NOT do any physics.removeBody
So, my question is, does physics.stop() also remove all bodies and frees the relevant memory? If not, shouldn’t there be a way to do so? like physics.removeAllBodies() method?
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