I’m curious if widget.newButton() will use @2x images? [import]uid: 98652 topic_id: 19910 reply_id: 319910[/import]
Not 1000% sure but afaik all widgets are retina. Why don’t you create two different images, one for retina and one not for retina, then check if the simulator picks the correct image for respective screen-resolution? [import]uid: 14018 topic_id: 19910 reply_id: 77559[/import]