Does the Facebook Audience Network plugin work anymore?

Thanks guys for the answers!

Richard11, yes I was uninstalling the app and then installing the fresh compile, I did an update now instead, and the ID settled on one, good thinking.  I didn’t know about the testing section of the Facebook developer console. Thanks for the tip!  I put it in there and now finally got the demo to show Facebook test ads.  I wish the docs or comments mentioned that was needed too, I spent so much time troubleshooting this.

If in the Facebook developer console. I check off "Use real advertiser content - it will show real ads but you won’t collect revenue’, it still shows only facebook test ads. Also if I use the request debugger tab, it doesn’t detect any of my requests. It just keeps saying ‘waiting for requests’.  Are those bad signs?

agramonte mentioned that the free version may have stopped working. Does anyone know if that’s still the case or has it been fixed?

I had tried appodeal a while back and it would show maybe 4 banners, then no more fills. Also my app is close to the 100mb android cap, the appodeal plugin pushes me over it

thanks again everyone

I implemented this a couple of weeks ago and couldn’t get the ‘real’ test ads to work either, just the sample page. I also couldn’t get the console to detect that the SDK was implemented. Once pushed live though, it just works.

Make sure you’re using the v2 plugin. The docs are a bit old I think and references the older version. Syntax is pretty much the same but more minimalist.

Thanks so much for the helpful tips.  I’m using this in the build.settings:

[lua]

    plugins =
    {
        [“plugin.fbAudienceNetwork”] =
        {
            publisherId = “com.coronalabs”
        },
    },

[/lua]

Is that the only way to tell what version of the plugin I’m using?  Would the above be the correct way to call in the v2 plugin you mentioned?

Thanks again, I really appreciate it

Sorry, yes, that’s correct - there isn’t a v2 after all. Getting myself mixed up with the gpgs plugin that needs to be v2 I think.

It works fine except somebody had an issue when it switches over to the Corona ids. I tried to look for it but couldn’t find the thread. That person ended up just buying the paid version (which is not a bad idea and not too much money).

Adrian

Thank you both for your replies. This was so helpful, I appreciate it

By the way, have you both found decent income with the Facebook Ad Network? (meaning relative to the other ad networks)  I’ve used AdMob and the fill rates were great at the time, I’m wondering if (and hoping) FB is comparable in your experience?

Mine has only been showing ads since April 29th, and doesn’t actually show many ads at all because a: the game doesn’t currently have much exposure, and b: the ads only show between levels which are actually quite difficult to progress through.

Current stats: 276 requests, 162 filled, 72 impressions, 1 click, $0.35 eCPM, $0 earned.

Not amazingly impressive just yet, ha.

this is what one of my apps looks like for one day. the fill rate isn’t great but I get decent eCPM (or at least I think so).

Should have said “for the day so far” not sure when it flips over. 3:00AM EST?

Your fill rate is awful!

I’m getting about double the eCPMs on AdMob. Your mileage may vary.

Well @SGS we have had this conversation before. Remember most of my users are in LATAM, I suspect that your users are in higher eCPMs places. I can show you my AdMob eCPMs again for LATAM and they are about half of what Facebook is giving me. And yes my fill rate is terrible. In some of these countries the apps are basically free because I get 0% fill rate.

Here is Admob for me. Mostly in LATAM:

Ah we have but I don’t get why your fill is so low.  I get a fill rate of 97% in Brazil, etc

Have you considered implementing a waterfall or mediation? 

For you FAN is way above AdMob for sure!

So show FAN and if no fill waterfall to AdMob or another network?

Are you posting daily, weekly or monthly stats? As I have heard that FAN only works after a certain amount (i.e. tens of

thousands) of daily impressions.

@sgs Thank you sir. I look into it. I think I have some sort of waterfall with that app.