Does this rotate object code snippet need a transition.cancel? (i.e. will it leak memory)
If it does require a “cancel” to be perfect, where/how would you do this here?
-- image is a display object local function rotateImage() local tc\_temp = transition.to( image, { time=time, rotation=image.rotation+100, onComplete=rotateImage } ) end rotateImage()
I’m asking noting I’ve read that one should really get handles to the transitions and timers, and make sure you cancel them.