Does zoomEven scale down as well as up?

Haven’t focused on the iPad version of my app because it was the larger assets I thought in my logical mind that I could scale down without having to worry about needing other assets

However all documentation for zoomEven refers to scaling up. Does it scale down as well? [import]uid: 103970 topic_id: 20960 reply_id: 320960[/import]

I would highly recommend anyone reading the following blogs which I failed to pick up on when asking this question:

http://blog.anscamobile.com/2010/11/content-scaling-made-easy/
http://blog.anscamobile.com/2011/01/dynamic-image-resolution-made-easy/

and obtain the excellent the TexturePacker to help with your standard and HD stylesheets

http://texturepacker.com/ [import]uid: 103970 topic_id: 20960 reply_id: 82797[/import]

Thread continued here:

http://developer.anscamobile.com/forum/2012/01/22/opinions-best-way-handle-resolutions [import]uid: 103970 topic_id: 20960 reply_id: 82849[/import]

Hey, thanks for updating this - seems like you solved it quite quickly and I’m sure the links will help others.

Peach :slight_smile: [import]uid: 52491 topic_id: 20960 reply_id: 82898[/import]

Hi Peach

As you’ll see from the other thread I’m trying to consolidate, the only thing outstanding having sorted image scaling, fonts and positioning are sprite sheets

All the @2x images get pulled in correctly to the right proportions but the sprite sheet is enormous when using 320 x 480 and dynamic scaling on the HD devices (ip4 and iPad). Any ideas?

J [import]uid: 103970 topic_id: 20960 reply_id: 82901[/import]

Oh I see - that’s troubling. Do you have two versions of the sprite sheet? Could it be worth checking the device and scaling to 0.5 if not?

Peach :slight_smile: [import]uid: 52491 topic_id: 20960 reply_id: 82923[/import]

I could certainly try something like that but I don’t have enough devices to see if the higher resolution comes through. Seems a little bit of a fudge on just the spritesheet part and with texture memory so valuable this isn’t something I really want to do incorrectly [import]uid: 103970 topic_id: 20960 reply_id: 82924[/import]

Building for the Xcode simulator should do the trick - could you give that a go? :slight_smile: [import]uid: 52491 topic_id: 20960 reply_id: 83077[/import]

I’ll certainly try it Peach. I’m interested though, why would that make a difference?

J [import]uid: 103970 topic_id: 20960 reply_id: 83086[/import]

Well you mention you don’t have enough devices to test on to be sure, mentioning an iPhone4 and an iPad. If you were to use the Xcode simulator and a 3GS for example, that would give you more info and the lack of physical devices wouldn’t be such an issue. [import]uid: 52491 topic_id: 20960 reply_id: 83101[/import]

Sorry I see what you mean I forgot about that also being an issue I thought you were answering in respect of my original question.

Its too early / late in the day! [import]uid: 103970 topic_id: 20960 reply_id: 83107[/import]