My game is just about ready for prime time. I’ve gotten it as good as I think I can by playing it myself and with input from my friends. However I’m nervous that if I publish it on Google Play and people don’t like it, it will get bad ratings before I have a chance to fix the issues that people complain about.
How have you guys handled the v1.0 release of your games? How do you make sure you get ample, honest, real-world feedback before pushing that APK to production?
I’ve considered launching in a small country with similar demographics to the US (like Ireland), but I think the ratings probably carry over to the US, right?
No one is probably going to download my game organically as soon as I publish it; I’ll need to rely on advertising to acquire users, so I can control the download volume (or if the game is a huge viral hit I will be okay with that too). But those users can still rate the game and sink the ship if they don’t like the game.