Don't mess with user's sound

Just read this on reddit: http://www.reddit.com/r/apple/comments/f0938/to_iphone_developers_do_not_assume_im_interested/

I think it’s an interesting point: If a user has sound already playing, say iTunes music, then why should a new app (in a multitasking environment) stop the existing sound output just to allow itself to provide sound? My PC (yes, or mac) doesn’t stop my (eg) soundcloud just because I’ve loaded youtube.

Ok, we’re not talking about a large real estate device, but we’re also not talking about something which takes up screen area, either.

Opine…
matt [import]uid: 8271 topic_id: 4977 reply_id: 304977[/import]

Like you said on reddit. Are we able to check? Not just Corona but ObjC.

I see the point though. I’m sure a game would get extra brownie points if it popped up a dialogue asking if the user would like to turn off the iPod music when starting the game. After that it’s just a case of a global boolean flag check before firing any audio.

On the flip side, I don’t think many full screen games on desktop play nice with existing audio streams. I’ve never tried it but I’m sure they’ll cut out the music too. And if they don’t cut your audio stream they’ll just play over it which I think is an even worse result. [import]uid: 11393 topic_id: 4977 reply_id: 16139[/import]