On PC and all other smartphone sound and music play fine, but on Samsung galaxy S 2 dont play. I download other game from market ( created with corona) but on galaxy S 2 music dont play too. All my music *.mp3 [import]uid: 71450 topic_id: 27270 reply_id: 327270[/import]
Are you getting sound from other non-Corona apps on the device? [import]uid: 52491 topic_id: 27270 reply_id: 110952[/import]
Yes, I try other game and music and sound play perfect, I tried our other non-Corona applications (created with Marmalade, Unity, Java) and all the wonderful. Promblem only on Samsung Galaxy S 2 ( on Samsung Galaxy S play). Maybe it’s because device is a dual-core? And problem not only Galaxy S2 and all the other dual-core device? [import]uid: 71450 topic_id: 27270 reply_id: 110961[/import]
I’m not certain on the answer for this but I’m going to send an email to our Android expert and see what he has to say - I know there’s a Galaxy S2 in the office that plays sound from Corona apps just fine so I don’t know what to make of it. We will see! [import]uid: 52491 topic_id: 27270 reply_id: 110974[/import]
Well I’ll wait for your answer. Samsung Galaxy S2 android version 2.3.6. Audio *mp3 44100, 16 bit. [import]uid: 71450 topic_id: 27270 reply_id: 111106[/import]
@info901, my game plays sound on Samsung Galaxy S2. I use ogg format for Android version (while I use aac for iOS). I wonder if your sound would play after converting your mp3 sound files to ogg format…
Also, you might be interested in some of the audio tips posted here:
http://developer.anscamobile.com/partner/audionotes
Naomi [import]uid: 67217 topic_id: 27270 reply_id: 111222[/import]
Hi again,
I’ve spoken with another member of the team and the suggestion is that you try building the sample app located in CoronaSDK > Media > SimpleMixer.
Can you please build that and test it on your device? It is working on the SII in the office.
If it works for you then try playing the sample app’s MP3 file in your own app - if it works then it is an encoding issue with your MP3 file.
Peach [import]uid: 52491 topic_id: 27270 reply_id: 111261[/import]
Hi,
Naomi, I try *ogg but it’s don’t help me.
Peach Pellen, I build CoronaSDK > Media > SimpleMixer, but sound on my Samsung Galaxy 2 don’t play. [import]uid: 71450 topic_id: 27270 reply_id: 111313[/import]
If you are not hearing any audio from the SimpleMixer sample app, then the problem is with your phone. I think you might have “Silent Mode” enabled on your device. Please do the following…
- Go to the home screen.
- Press the menu button.
- Tap the “Settings” button from the popup menu.
- Select “Sound” from the list.
- Make sure that “Silent mode” is unchecked in the General Sound section.
- Tap the “Volume” item in the list and make sure that “Media” volume is not muted.
[import]uid: 32256 topic_id: 27270 reply_id: 111396[/import]
Dont play in any way [import]uid: 71450 topic_id: 27270 reply_id: 111683[/import]
my apps build on 828 which reject by samsung apps store, the problems is same, sound can’t play and volume can’t adjust! I can play it on other Android mobile! Crazy! [import]uid: 22631 topic_id: 27270 reply_id: 111688[/import]
info91, raymond,
I re-tested our SimpleMixer sample app on my Samsung Galaxy S2 device today with build 828. It works. I can’t reproduce this issue. Plus, no other customer is reporting this issue either. It’s not looking like a Corona bug at this point.
The only other thing I can suggest is for your to view the Android device’s system log while running your app and look for any warnings/errors. You can do this by plugging your device to your computer via USB and running “adb logcat” or “ddms”. Other than that, I can’t help you any further. [import]uid: 32256 topic_id: 27270 reply_id: 111717[/import]