Down the Dungeon -a retro "fake 3D" Dungeon Crawler

Down the Dungeon (now version 1.5)

Full version:

https://play.google.com/store/apps/details?id=com.osymmetrisk.games.DownTheDungeon

Free demo version:

https://play.google.com/store/apps/details?id=com.osymmetrisk.games.DownTheDungeonDemo

Screenshot:

fireball_against_snake_small.png

"THROWING A FIREBALL AGAINST A SNAKE"

Some game info:

Down the Dungeon is a retro dungeon crawler inspired by old games like Eye of the Beholder, Dungeon
Master with movement in 4 directions and “fake 3d”. The other source of inspiration has been roguelikes.

This game features real time action, 11 dungeon levels,10+ monsters,20+ monster abilities,9 rune spells,20+ items, randomly generated dungeons, traps & secrets, a hardcore “party permadeath” mode and a softcore non permadeath mode.

And much more…

The game is very action oriented and you control all 3 character at the same time. For the brave there is also an option to play with less that 3 characters :wink:

Check out: http://www.downthedungeon.com for more details.

A short YouTube video:

http://youtu.be/sz68k65DLO4

Some more screenshots:
 

fighting_bat_small.png

"FIGHTING A BAT"

ghost_sideways_small.png

"A GHOST WALKING BY"

memorizing_spell_small.png

"MEMORIZING A RUNE SPELL"

There are many more screenshots on the homepage.

As the game has been released I have updated the post above with links to it on Google Play.

I hope as many as possible will try out the demo. Let me know if you spot any ingame errors. This is a huge game and any feedback is welcome.

Here are some gaming tips for those of you who try out the game:

  • If you think the screen is too dark (many have their own display settings on Android) then tap the question mark and set your preferred color levels.

  • You close and open inventory by double-tap on a character portrait, Switch characters by just a single click.

  • To equip items while in the inventory just double-tap is the character hasn’t equipped anything yet, otherwise first on an item and then were to put it.

  • You control the actions of one character at a time but selecting another (see above) lets you controll another. When you
    move the whole group tags along. The selected character step in front on the others and because of this also get targeted more often when a monster attacks.

  • Easiest way to learn spells. Drop a scroll and tap on it once. Select the Wizard and point on the arrow pointing left on the bottom right. Select a spell slot (I II or III) and then just tap on the same runes you see on the scroll.

-To use weapons, scrolls, wands or potions just tap on them (while playing). You can drink potions while in the inventory too (tap on a potion and then on the big character portrait). Some items like throwing weapons auto-equip so that when you have used one another gets ready(as long as you have the item in your inventory).

  • Tap on items in front of you to get a description of it or twice to pick them up (if possible).

Version 1.1 has been released.

Mainly some minor buggfixes but I’ve also made it so that every new game now starts in a tutorial mode.
Experienced players can leave it right away.

I hope this will make it easy for new players to learn the basics of the game.

Version 1.2 released

Changes:
-Normal monsters has been nerfed so survival in early game gets easier.
-Adjusted the spawning of monsters slightly

So if someone tried the demo and found it really difficult to survive it’s gets somewhat easier now and it’s a bit more fun not having to restart too often :wink:

Version 1.5 released. The game now has both a hardcore(permadeath) and a softcore(non permadeath) mode.

A summery of the changes in versions 1.3 - 1.5:

Changes in version 1.5

  • The game now has both a hardcore permadeath mode and a softcore non permadeath mode were you can restart at the latest save when the characters die.

Changes in version 1.4

  • Diffuculty level for the first levels decreased

  • Fixed bug in the spawning of traps code

  • Changes in trap code. Traps on the floor in general gives more damage than in barrels. Hitting a monster that stand on a trap might cause explosion that damage both the party and the monster.

Changes in version 1.3

  • Mainly bugfixes and adjustment in moster spawning

As the game has been released I have updated the post above with links to it on Google Play.

I hope as many as possible will try out the demo. Let me know if you spot any ingame errors. This is a huge game and any feedback is welcome.

Here are some gaming tips for those of you who try out the game:

  • If you think the screen is too dark (many have their own display settings on Android) then tap the question mark and set your preferred color levels.

  • You close and open inventory by double-tap on a character portrait, Switch characters by just a single click.

  • To equip items while in the inventory just double-tap is the character hasn’t equipped anything yet, otherwise first on an item and then were to put it.

  • You control the actions of one character at a time but selecting another (see above) lets you controll another. When you
    move the whole group tags along. The selected character step in front on the others and because of this also get targeted more often when a monster attacks.

  • Easiest way to learn spells. Drop a scroll and tap on it once. Select the Wizard and point on the arrow pointing left on the bottom right. Select a spell slot (I II or III) and then just tap on the same runes you see on the scroll.

-To use weapons, scrolls, wands or potions just tap on them (while playing). You can drink potions while in the inventory too (tap on a potion and then on the big character portrait). Some items like throwing weapons auto-equip so that when you have used one another gets ready(as long as you have the item in your inventory).

  • Tap on items in front of you to get a description of it or twice to pick them up (if possible).

Version 1.1 has been released.

Mainly some minor buggfixes but I’ve also made it so that every new game now starts in a tutorial mode.
Experienced players can leave it right away.

I hope this will make it easy for new players to learn the basics of the game.

Version 1.2 released

Changes:
-Normal monsters has been nerfed so survival in early game gets easier.
-Adjusted the spawning of monsters slightly

So if someone tried the demo and found it really difficult to survive it’s gets somewhat easier now and it’s a bit more fun not having to restart too often :wink:

Version 1.5 released. The game now has both a hardcore(permadeath) and a softcore(non permadeath) mode.

A summery of the changes in versions 1.3 - 1.5:

Changes in version 1.5

  • The game now has both a hardcore permadeath mode and a softcore non permadeath mode were you can restart at the latest save when the characters die.

Changes in version 1.4

  • Diffuculty level for the first levels decreased

  • Fixed bug in the spawning of traps code

  • Changes in trap code. Traps on the floor in general gives more damage than in barrels. Hitting a monster that stand on a trap might cause explosion that damage both the party and the monster.

Changes in version 1.3

  • Mainly bugfixes and adjustment in moster spawning

The full game is now on Christmas Sale for less than half the price.

In the next release more&new types of monsters will be added.

The full game is now on Christmas Sale for less than half the price.

In the next release more&new types of monsters will be added.