Graphics 2.0 is scaling down the graphics when run on a device.
Here’s a sample that only has one line of code:
local i = display.newImage("rink.png", display.contentCenterX, display.contentCenterY);
I’ve attached two files:
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The original image file (320x480)
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A screenshot of the result when run on an iPod Touch 3G/4G. iPad mini works fine
This sample app highlights 2 problems.
a) Downsampling of the image
B) The second time the app is started, only a black screen is displayed (unless the app is removed from the background).