i found it quite weird when i drag on the unbrella (transparent area)
FYI, the umbrella is ONE image instead of compose by different 2 different image (holder + top)
So my question is, how can the object:drag code can understand those transparent area is not drag-able? [import]uid: 10373 topic_id: 3628 reply_id: 303628[/import]
but remember you cant have concave shapes, so you may need to create your shape out of multiple convex polygons (as per the car example) [import]uid: 6645 topic_id: 3628 reply_id: 11036[/import]
I hav follow that example
It does work in physic collision detection
But if u run my example, link above
The complex shape is one image
I mean collision detect is ok, but drag is weird [import]uid: 10373 topic_id: 3628 reply_id: 11055[/import]
no feedback from corona ge developer?
i believe drag a pixel perfect image could be quite common request for touch game [import]uid: 10373 topic_id: 3628 reply_id: 11332[/import]