Hi there,
I have 8 different images that I’m drawing on the screen that I want to be able to drag. I do not want physics, they should be able to be dragged over each other freely. I want to be able to hit test any of these images against static images on the screen while dragging. I have setup draggable movie clips, but since these don’t have a contentBounds property (like image objects), I will have to calculate for hits manually. Has anyone else done something similar? I’m wondering if there is a better solution.
Thanks,
Jay [import]uid: 89562 topic_id: 18918 reply_id: 318918[/import]