So I have a dynamic draggable object that I want it to collide with a static wall. I managed to get it done by adding a boolean that becomes false in the collision function, and back on again in touch began and it works perfect, except for one thing, when I drag the object very fast it still goes through the wall. I even added this line of code:
physics.setContinuous( false )
But it didn’t make any difference, any suggestions ?