Hi guys,
I have a little glitch I don’t know how to get around. I have attached a touch event listener to my main game, and I also have a button there that opens up the menu. I need the “began”, “moved” and “ended” phase in my events in my game for my gameplay. However when I drag my finger over the button and release my finger, my game will never receive a “ended” event so my move only resolves when I touch the screen again. Is there a way that the button does not consume the touch events, so that my game can know that I have released my finger? Does my button have to manually inform my touch listener by creating my own event with phase = "ended"or is there a Corona way to do this?
Thanks in advance,
Alex