dragging with physics

hello everybody, I am trying to find a solution to this problem, when I drag a image I experience a slight delay with when I drag fast. Now I am using physics and I think solution lies somewhere there.
this is what I am using right now, it’s pretty annoying. 
player:addEventListener( “touch”, gameUI.dragBody )

so in a nutshell, the image delays when I drag it fast, I want to drag the image instantly.

thank you :slight_smile:
 

Are you setting the body to kinematic before you start moving it?  You may be fighting the physics engine which wants to move your objects for you.

Rob

I have the object on kinematic and I have tried static and dynamic as well, I fixed a recent issue with a physic body like this “object.isFixedRotation = true”. Do you think some type of physic body will help or what? 

Thanks for the reply :slight_smile:

You’ve only provided a very vague description of the problem.  You may need to post some code so we can see what’s going on.

Rob

Are you setting the body to kinematic before you start moving it?  You may be fighting the physics engine which wants to move your objects for you.

Rob

I have the object on kinematic and I have tried static and dynamic as well, I fixed a recent issue with a physic body like this “object.isFixedRotation = true”. Do you think some type of physic body will help or what? 

Thanks for the reply :slight_smile:

You’ve only provided a very vague description of the problem.  You may need to post some code so we can see what’s going on.

Rob