Drawing a line that becomes static

Im trying to draw a line that I can make static to react with objects. What I found online works great at drawing the line, but if the line is drawn too fast the physics body of the line goes way off. This is the code.

It is plug and play
if you do a quick swipe you will see the physics of the line.
Thanks for help
[lua]–(Copy paste friendly)

– Try swiping mouse over simulator to produce random colored lines

– Starts physics

local physics = require (“physics”)
physics.start(true)
physics.setGravity(10, 0)
physics.setDrawMode(‘hybrid’)

– Ball rolls on Line

local ball = display.newCircle( 0, 0, 25)
ball:setFillColor(0, 255, 0)
ball.x = display.contentHeight/12
ball.y = display.contentWidth/4

physics.addBody(ball, {bounce=0.3, radius = 25, friction=0.5})

– Draw a line

local i = 1
local tempLine
local ractgangle_hit = {}
local prevX , prevY
local function runTouch(event)
if(event.phase==“began”) then
if(tempLine==nil) then
tempLine=display.newLine(event.x, event.y, event.x, event.y)

– Random Colors for line

r = math.random (0, 255)
g = math.random ( 0, 255)
b = math.random (0, 255 )
tempLine:setColor(r,g, b)

prevX = event.x
prevY = event.y
end
elseif(event.phase==“moved”) then
tempLine:append(event.x,event.y-2)
tempLine.width=tempLine.width+0.9
ractgangle_hit[i] = display.newLine(prevX, prevY, event.x, event.y)
ractgangle_hit[i]:setColor(r,g, b)
ractgangle_hit[i].width = 5

– Creates physic joints for line (Turn on draw mode to see the effects)

local Width = ractgangle_hit[i].width * 0.6
local Height = ractgangle_hit[i].height * 0.2

– Physic body for the line shape

local lineShape = {-Width,-Height,Width,-Height,Width,Height,-Width,Height}

physics.addBody(ractgangle_hit[i], “static”, { bounce = -1, density=0.3, friction=0.7, shape = lineShape})
prevX = event.x
prevY = event.y
i = i + 1
elseif(event.phase==“ended”) then
tempLine.parent.remove(tempLine)
tempLine=nil
end
end
Runtime:addEventListener(“touch”, runTouch) [import]uid: 75779 topic_id: 30931 reply_id: 330931[/import]

I think it works fine for me. [import]uid: 116842 topic_id: 30931 reply_id: 123943[/import]

Not if you do a fast swipe. Do a rapid swipe and you will see how the physics of the line distorts to elongated rectangles. [import]uid: 75779 topic_id: 30931 reply_id: 123945[/import]

I solved my problems about draggin too fast objects with:
display.getCurrentStage():setFocus( target )
in the began phase and:
display.getCurrentStage():setFocus( nil )
in the end or cancelled phase.

Try it before you get a better answer :wink: [import]uid: 116842 topic_id: 30931 reply_id: 123946[/import]

No dice that gave me an error! Did you run it through the simulator? [import]uid: 75779 topic_id: 30931 reply_id: 123967[/import]

Try this code: http://db.tt/mdaKRGze

I also wrote something similar here: http://developer.coronalabs.com/forum/2011/09/08/converting-thick-line-rectangular-body [import]uid: 8271 topic_id: 30931 reply_id: 123978[/import]

I think it works fine for me. [import]uid: 116842 topic_id: 30931 reply_id: 123943[/import]

Not if you do a fast swipe. Do a rapid swipe and you will see how the physics of the line distorts to elongated rectangles. [import]uid: 75779 topic_id: 30931 reply_id: 123945[/import]

I solved my problems about draggin too fast objects with:
display.getCurrentStage():setFocus( target )
in the began phase and:
display.getCurrentStage():setFocus( nil )
in the end or cancelled phase.

Try it before you get a better answer :wink: [import]uid: 116842 topic_id: 30931 reply_id: 123946[/import]

No dice that gave me an error! Did you run it through the simulator? [import]uid: 75779 topic_id: 30931 reply_id: 123967[/import]

Try this code: http://db.tt/mdaKRGze

I also wrote something similar here: http://developer.coronalabs.com/forum/2011/09/08/converting-thick-line-rectangular-body [import]uid: 8271 topic_id: 30931 reply_id: 123978[/import]