Hey,
I’m currently developing for iOS devices using Flash and Air sdk 3. I’m thinking about trying Corona to see for myself if I can really gain more fps performing the same tasks in both tools, but before I jump into testing I must make sure I’ll be able to implement all the stuff I’m doing with flash within Corona sdk.
In Flash, you can easily build movieclips that contain different graphic assets and then draw it into a bitmap data and use it as a new bitmap, all that using runtime code. And you can do it in the background because you don’t need the movieclip to be added to the stage to perform it.
In my game that is a must because I need to be able to create new textures on runtime each time the game starts and use them as a sprite sheet later on.
I looked everywhere and couldn’t find an answer. If someone can point out to me if it’s possible or not and if it is how can it be achieved.
Thanks!!
Oz
edit: I forgot to mention - I don’t need to be able to save the new bitmap on the device but just use it in the current game run. [import]uid: 98850 topic_id: 16680 reply_id: 316680[/import]
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