Hi, Im building a simple drawing game - trying to go through this code: http://developer.coronalabs.com/code/easy-finger-drawing-undo-functionality.
I have some flash background and when developing similar flash app - instead of drawing with vectors I would draw inside bitmapdata - thus no matter how much I draw, performance would never suffer even If I kept drawing for weeks - bitmap is still a bitmap. With vectors its of course different the more vectors I draw the more memory is consumed and after a while app becomes unresponisve.
Is there some way how to overcome this in Corona - is there a way how to turn vectors into bitmaps or manipulate pixels instead of drawing with vectors? Otherwise it seems impossible in corona to create a drawing app that wouldn’t crash eventually - run out of memory…