Edit: I don’t know why it is happening now (when it didn’t last night), but I get the warning “Your application built but failed to pass Apple’s validation tests” upon Corona completing the build process. I can still install it on iPad1 with iOS 4.2.1, but I have a feeling it won’t pass the Apple submission process… When I comment out the MinimumOSVersion from the build.settings, it builds without an error, but it won’t install on iPad1 with iOS 4.2.1. (Possibly relevant info is posted here: http://developer.anscamobile.com/forum/2012/03/17/appgame-made-available-only-pre-43-ios )
Naomi
Hey, Oaf, here’s what I learned regarding this:
Using Daily Build 704A, you can deploy app/game to G3 device with iOS 4.2.1, using Xcode 4.3.1.
Using Daily Build 767, you can deploy app/game to iPad 1 (iOS 4.2.1), using Xcode 4.3.1. It was my serendipity that I forgot to comment out the MinimumOSVersion=“3.1.3” from my build.settings. (I was so happy that the build installs on it – and Ansca, please do not scrap or somehow prevent an app from loading on iPad1 with iOS 4.2.1.) That said, it will NOT install on iPod G3 (and presumably NOT on iPhone 3G) with iOS 4.2.1.
Using Daily Build 767, you can deploy app/game to iPad 3, using Xcode 4.3.1 – and if you have your config properly set up, and include higher resolution graphics, it should dynamically scale for iPad3. I also use Spriteloq for spritesheet, although I still need to test my game thoroughly, my initial run through looks like there’s no issue.
Thanks again, Ansca, for providing us with 704A and 767 so quickly.
Naomi
Edit: typo fixed [import]uid: 67217 topic_id: 23536 reply_id: 94506[/import]