Dungeon Tap - Waiting For Review - Screenshots & Info

We finally finished our third game made with Corona. This time, Corona was used from the very beginning (not prototyped in GS or anything else).

It’s waiting for review, but in the meantime I’ll share some screenshots and info about the game. I’ll be giving out promo codes once it’s released.

SCREENSHOTS

Dungeon Tap v1.0

Dungeon Tap v1.0

Dungeon Tap v1.0

Dungeon Tap v1.0

Dungeon Tap v1.0

APP STORE DESCRIPTION

Dungeon Tap puts you in the position of “Stitches”, a living plush doll who is trapped in a deep, dark, magical dungeon. He remembers nothing, but knows one thing: anything and everything in the dungeon wants to stop him from escaping!

See how far you can take Stitches in this vertical-scrolling, jump-action game of survival that’s easy for anyone to pick-up-and-play, but *very* hard to put down.


DUNGEON TAP FEATURES

* Easy-to-learn, ADDICTIVE casual gameplay that’ll keep you on the edge of your seat!

* Compare your high scores with friends and with the WORLD on OpenFeint!

* Post your scores to your Facebook wall directly from the game.

* Hand-drawn character graphics and beautiful-yet-creepy environments to play through.

* More level environments coming in future updates!


HOW TO PLAY

* Tilt to walk or run left or right

* Tap anywhere on the game screen to jump.

On a side note, I can’t wait for the next version of GE to be released! If it comes out before the game is approved, I’ll reject the binary and re-send it in… otherwise, I expect it should be released within 7-9 days (average time waiting for approval for all our other apps).

I’ll make a post in the other board once it has been approved, where I’ll post some promo codes to anyone who wants to submit a rating/review.

If you have any questions, feel free to ask… [import]uid: 7849 topic_id: 2139 reply_id: 302139[/import]

I don’t think the screenshots do the game much justice, so I recorded a video. I know, it’s dark and pretty low quality, but if you take a look at the screenshots and then watch the video, you get a pretty good idea of how the game is played.

One of these days I’ll find a way to record directly from the device, so the video quality will be 1000x better.

In the meantime, here’s the first gameplay footage of Dungeon Tap:

http://www.youtube.com/watch?v=4HnBZn9ftks [import]uid: 7849 topic_id: 2139 reply_id: 6513[/import]

We can’t wait to see it on the store !

Thanks for sharing

Carlos [import]uid: 24 topic_id: 2139 reply_id: 6522[/import]

Thanks carlos!

UPDATE: a reviewer from AppTapper.org contacted me expressing interest in doing a preview/review of Dungeon Tap. I sent them an Ad Hoc build to test it out and they said the preview should be up either tonight or tomorrow, but most-likely tonight :slight_smile:

Usually it’s the developers emailing tons of review sites in hopes of pulling one, it’s nice to have one finally come to me! [import]uid: 7849 topic_id: 2139 reply_id: 6533[/import]

Woot

Let me know when the review is up

C [import]uid: 24 topic_id: 2139 reply_id: 6535[/import]

Will do :slight_smile: Thanks carlos [import]uid: 7849 topic_id: 2139 reply_id: 6538[/import]

Apparently the reviewer stopped reviewing for AppTapper while in the process of doing the Dungeon Tap preview, so instead they posted it to their own website.

It’s very short, but here it is nonetheless:

–> http://www.blog.hackmyif0ne.com/2010/10/dungeon-tap.html

Hopefully DT will be approved soon! [import]uid: 7849 topic_id: 2139 reply_id: 7199[/import]

Isn’t this delay a bizarre one? It has been two weeks now and no approval yet!
I am checking every day in itunes for Dungeon Tap, as I am really anxious about it’s performance on iPhone 3G.

Jonbeebe, I think you are currently the official stress-tester of Corona :slight_smile:

[import]uid: 7356 topic_id: 2139 reply_id: 7255[/import]

I actually rejected the binary a few times, and then again recently to upgrade all the graphics for ‘retina display’ (I purchased an iTouch 4, so I’m excited about the new display).

Unfortunately, that means it’ll probably be another couple of weeks. I’ll definitely post it in the appropriate forum board when that time comes though (with promo codes!).

I’ll also post some updated screenshots too (showing off the new retina-optimized graphics). Thanks for your comments and your interest in our games! [import]uid: 7849 topic_id: 2139 reply_id: 7264[/import]

I see. Maybe it’s better for the game that way. You know, there are always some minor peculiarities that if not attracted enough attention the whole game experience goes away. In Doodle Dash, what bothered me was a) the drop in fps when collided with an object and b) the max volume bug of Corona when turning off the music (it is still there!). Besides these, it could have done much better in appstore i think. The gameplay was excellent!

I haven’t played Dungeon Tap, but from the screenshots I suspect you have again something good in your hands. Maybe it’s time to target higher, with an optimized first release. We need a Corona game in “top100 paid” for psychological reasons :slight_smile:
PS: I very much like the casual-goth style… [import]uid: 7356 topic_id: 2139 reply_id: 7266[/import]

Dungeon Tap, now optimized for the retina display. Here are the new screenshots (the old screenshots still pertain to the way it will look on anything besides iPhone4/iTouch4):

Click to enlarge the screenshot (will open in a new window/tab).

Dungeon Tap 1.0

The screenshot in the middle shows the Facebook Friends Leaderboard working in action (I posted a tutorial about it the other day on CoronaSDK.com).

We can’t wait for this one to be “ready for sale”!

EDIT: And on another positive note, I should have a high quality gameplay video up hopefully by early next week. [import]uid: 7849 topic_id: 2139 reply_id: 7293[/import]

wow, you guys just keep pushing your games out. Maybe it is good to have the graphic designer living with you :slight_smile: [import]uid: 5712 topic_id: 2139 reply_id: 7300[/import]

@magenda,

What is the “max volume” bug? I don’t see any record in our of the database of the problem. Can you provide more details/sample code in the bugs section of the forum?

Thanks,
-Tom [import]uid: 7559 topic_id: 2139 reply_id: 7619[/import]

Tom, I was talking about this issue
It is not DoodleDash-specific. You can also see it in RoboCup, for example… [import]uid: 7356 topic_id: 2139 reply_id: 7631[/import]

@magenda, I responded to the issue over in the bug tracker.

Thanks,
-Tom [import]uid: 7559 topic_id: 2139 reply_id: 7637[/import]

Dungeon Tap went ‘In Review’ at 7:52 this morning!

With our previous games, it was 1-2 days MAX until going ‘Ready for Sale’ once hitting ‘In Review’ status so hopefully it’ll be approved today or tomorrow :slight_smile:

Promo codes are coming… [import]uid: 7849 topic_id: 2139 reply_id: 7968[/import]

WOOOOOOHOOOOOOOOOO!!!

carlos [import]uid: 24 topic_id: 2139 reply_id: 7969[/import]

Dungeon Tap is now Ready for Sale!

More info and promo codes in this post. [import]uid: 7849 topic_id: 2139 reply_id: 8070[/import]

hello john,

how to create the player jump the platform without hit the platform, but can stand in the platform?
1 side collision, like in Deungeon Tap. i try using preCollision but always fail.

can you show me example, so i can try in my sandbox.

Thank you [import]uid: 7427 topic_id: 2139 reply_id: 12255[/import]

Hello,

I am the owner or apptapperorg, and the reviewer who contacted you is actually an advocate of iOS piracy. He was also using the AppTapper Reviewer name inorder to get free ad-hoc builds for games. Thus ruining the name I worked hard to establish. He is no longer a review with us and we apologize for any problems that may have occured. He also refused to let me know when he recieved a build or promo codes for games, so i was unable to check with the developer to make sure everything was ok to go. [import]uid: 12429 topic_id: 2139 reply_id: 13732[/import]