Hi guys
I’m new to corona and am really enjoying it
I come from an AS2 background but lets face it… im not a strong coder
fun hobby though.
im trying to make an avoidance game which is kinda 3d - the view is from behind the players shoulders, whos running forwards into the screen. obstacles come flying out of the distance toward you which you have to avoid. So far ive got the player moving how i want, and ive made the obstacles (baddies) work in the 3d space.
What I wanna do now is set something up where the baddies are randomly generated - and the randomly generated baddies can detect collision with the player (if theyre in front of the player and their zpos is the same). Where do i even start to make this happen
?
heres my code concerning baddy creation -
[lua]Originx = display.contentWidth / 2
Originy = display.contentHeight / 3
FocalLength = 2000
scaleRatio = 0
col1 = display.contentWidth/4 - display.contentWidth/8
col2 = col1 + display.contentWidth/4
col3 = col2 + display.contentWidth/4
col4 = col3 + display.contentWidth/4
marker1 = display.newRect(0,0,1,1)
marker1xpos = (display.contentWidth/4 - display.contentWidth/8) - Originx
marker1ypos = display.contentHeight/1.3 - Originy
marker1zpos = 0
marker1ScaleRatio = FocalLength/(FocalLength+marker1zpos)
marker1.x = Originx + marker1xpos * marker1ScaleRatio
marker1.y = Originy + marker1ypos * marker1ScaleRatio
marker1.yScale = 10 * marker1ScaleRatio
marker1.xScale = marker1.yScale
marker2 = display.newRect(0,0,1,1)
marker2xpos = (display.contentWidth/4 - display.contentWidth/8) + (display.contentWidth/4) - Originx
marker2ypos = display.contentHeight/1.3 - Originy
marker2zpos = 0
marker2ScaleRatio = FocalLength/(FocalLength+marker2zpos)
marker2.x = Originx + marker2xpos * marker2ScaleRatio
marker2.y = Originy + marker2ypos * marker2ScaleRatio
marker2.yScale = 10 * marker2ScaleRatio
marker2.xScale = marker2.yScale
marker3 = display.newRect(0,0,1,1)
marker3xpos = (display.contentWidth/4 - display.contentWidth/8) + (display.contentWidth/4)+ (display.contentWidth/4) - Originx
marker3ypos = display.contentHeight/1.3 - Originy
marker3zpos = 0
marker3ScaleRatio = FocalLength/(FocalLength+marker2zpos)
marker3.x = Originx + marker3xpos * marker3ScaleRatio
marker3.y = Originy + marker3ypos * marker3ScaleRatio
marker3.yScale = 10 * marker2ScaleRatio
marker3.xScale = marker3.yScale
marker4 = display.newRect(0,0,1,1)
marker4xpos = (display.contentWidth/4 - display.contentWidth/8) + (display.contentWidth/4)+ (display.contentWidth/4) + (display.contentWidth/4) - Originx
marker4ypos = display.contentHeight/1.3 - Originy
marker4zpos = 0
marker4ScaleRatio = FocalLength/(FocalLength+marker4zpos)
marker4.x = Originx + marker4xpos * marker4ScaleRatio
marker4.y = Originy + marker4ypos * marker4ScaleRatio
marker4.yScale = 10 * marker4ScaleRatio
marker4.xScale = marker4.yScale
–create baddy
baddy = display.newRect(0,0,12,12)
baddy.xpos = marker1xpos
baddy.ypos = marker1ypos
baddy.zpos = 10000
baddy2 = display.newRect(0,0,12,12)
baddy2.xpos = marker2xpos
baddy2.ypos = marker2ypos
baddy2.zpos = 10000
baddy3 = display.newRect(0,0,12,12)
baddy3.xpos = marker3xpos
baddy3.ypos = marker3ypos
baddy3.zpos = 10000
baddy4 = display.newRect(0,0,12,12)
baddy4.xpos = marker4xpos
baddy4.ypos = marker4ypos
baddy4.zpos = 10000
–move the baddy
function moveBaddy(event)
baddy.zpos = baddy.zpos - 50
scaleRatio = FocalLength/(FocalLength+(baddy.zpos*2))
baddy.x = Originx + baddy.xpos * scaleRatio
baddy.y = Originy + baddy.ypos * scaleRatio
baddy.yScale = 10 * scaleRatio
baddy.xScale = baddy.yScale
baddy2.zpos = baddy2.zpos - 50
scaleRatio2 = FocalLength/(FocalLength+(baddy2.zpos*2))
baddy2.x = Originx + baddy2.xpos * scaleRatio
baddy2.y = Originy + baddy2.ypos * scaleRatio
baddy2.yScale = 10 * scaleRatio
baddy2.xScale = baddy2.yScale
baddy3.zpos = baddy3.zpos - 50
scaleRatio3 = FocalLength/(FocalLength+(baddy3.zpos*2))
baddy3.x = Originx + baddy3.xpos * scaleRatio
baddy3.y = Originy + baddy3.ypos * scaleRatio
baddy3.yScale = 10 * scaleRatio
baddy3.xScale = baddy3.yScale
baddy4.zpos = baddy4.zpos - 50
scaleRatio4 = FocalLength/(FocalLength+(baddy4.zpos*2))
baddy4.x = Originx + baddy4.xpos * scaleRatio
baddy4.y = Originy + baddy4.ypos * scaleRatio
baddy4.yScale = 10 * scaleRatio
baddy4.xScale = baddy4.yScale
end
[import]uid: 88604 topic_id: 15792 reply_id: 315792[/import]