Dusk/CoronaTiled/Tiled questions, please help!

I’m not exactly sure where to post this, so sorry if I post it in a couple of different sub-forums…

I have two graphics questions relating to Dusk/Ceramic-Tile-Engine (formally CoronaTiled?):

#1) I followed Michael Wilson’s tutorial on YouTube (https://www.youtube.com/watch?v=pzGK390zL9o).  I’m not sure if some things have changed with Dusk since that tutorial but, basically when it comes to the part where you create a layer, and copy the pieces of the ground into it so that the crates have something to bounce on, I can’t get it to work (go to 18:20 in the YouTube video to see what I’m referring to).  Basically what happens is, when you import the .json you exported from Tiled, both the crates and the ground fall off the screen.   In the video he said that Dusk defaults all objects to “static”, but it appears now that it defaults them to dynamic?  I tried setting the object properties of the ground pieces to “bodyType: static” but that didn’t change them.  Can anyone please give me some assistance or point me in the right direction?  I know this is hard to explain, so if you need any clarification, just let me know.  Here is my Corona code: http://hastebin.com/sicayoqexa.avrasm and here is the .json file that I’m exporting from Tiled and importing into Corona: http://hastebin.com/nijerafaja.cpp

#2) Also, perhaps an easier question I have is:  When I load the tilemap into Corona and then set up a touch event, it works fine.  You can click on the Corona Simulator and move the screen around.  However, when I use the touch event to scroll around the map in the Corona Simulator it “cuts off” the parts of the map that are not initially on the screen.  Unlike in that YouTube tutorial where you could scroll around and see the parts of the map that were not displayed initially when you opened the window (refer to 10:45 in the video).  In other words, everything that /isn’t/ being displayed when you first fire up the Simulator is being “cut off”, it’s all black when you scroll.  Any ideas?

I would very much appreciate some help with this.  If anyone needs any clarification or more information, please just ask!  Thanks!

-C0nf.

I have this same issue as #2 above. I can’t find a setting that’s being missed to allow the entire map to be shown (scrolling just leads to a blank screen though the map should have more to it). Anyone have any idea what could be causing this?

Thanks!

I have this same issue as #2 above. I can’t find a setting that’s being missed to allow the entire map to be shown (scrolling just leads to a blank screen though the map should have more to it). Anyone have any idea what could be causing this?

Thanks!

I just started using Tiled/Dusk and have the same issue with #1. Soon as I add physics in Tiled the objects just fall. Tried setting to static but no joy there either. Anyone know what the issue is?

EDIT: Ok got it answered here

http://forums.coronalabs.com/topic/42355-dusk-engine/

I wasn’t using the correct syntax to set as static

On layer properties:

Tiled layer:  tiles:bodyType    =      static

Object Layer  objects:bodyType     =       static

I just started using Tiled/Dusk and have the same issue with #1. Soon as I add physics in Tiled the objects just fall. Tried setting to static but no joy there either. Anyone know what the issue is?

EDIT: Ok got it answered here

http://forums.coronalabs.com/topic/42355-dusk-engine/

I wasn’t using the correct syntax to set as static

On layer properties:

Tiled layer:  tiles:bodyType    =      static

Object Layer  objects:bodyType     =       static