I wonder what is the best approach using dusk to create a platformer without using the physics of Corona?
Especially how to detect a platform or wall when a character is walking on it or running against it?
What is a good approach to achieve this in dusk?
My current idea for it would be to create a tiled map and checking the surroundings of the character (means the tiles around the character) for possible collision objects (tiles from a collision layer in tiled) and then looking for a collision with only the surrounding tiles.
Is this a good approach?
How can I detect if a character is walking on a platform or hitting a wall or when jumping hitting with it’s head against a platform above or else? Is some kind of collision object “rig” (objects on each side of the character) in a character group needed to check which kind of collision is happening or is there a better solution for this?
I really would appreciate all your ideas, experience and feedback here because I think a lot of people who want to use dusk for creating a platformer without physics will have this kind of basic questions to get started.