I’m trying to create an infinite runner. Maybe my approach is wrong here but I would like to put different tile maps together in random order so I can create variation as the player runs through the game.
I’m thinking of having two display groups with two different maps loaded at all times. as the first display group leaves the view it moves to the back and pulls in a different tiled map.
I’ve been playing with dusk and its very easy to create a map quickly but I’m wondering if it can be extended to something like an infinite runner.
I was considering just ditching tiled altogether and loading random physics objects as platforms for the player to jump on, but I am leaning towards tiled because I wanted to roll my own tile based physics.
any suggestions?