Hi all,
Having just finished a decent sized job for a client, I’m in the fortunate position of being able to dedicate some time to my own game release.
My strategy will be to first release a free ‘prologue’ version, and then ‘push’ news to those ‘downloadees’ when the main title becomes available.
When the time comes, I would like to ‘activate’ a NEW GAME AVAILABLE button on the menu screen of the prologue (supported with a push note). Now obviously, that button can’t be visible from the outset as the main title won’t exist yet, and I don’t want to publish an update to include the new button, that would just suck. In a nutshell, I guess we’re looking at server-side technology… A piece of code that looks for a ‘hosted indicator’ and if it’s present, will show the NEW GAME AVAILABLE button - If the ‘hosted indicator’ is not available, then nothiong will happen.
Can anyone point me in the direction of a tutorial that deals with this kind of networking, or share your thoughts if you’ve done something similar.
Thanks