currently, there seems to be a limit as to the initial size of an image. this is not necessary.
dcs should scale based upon the option we select, then reduce everything (including texture map) to specified scale.
this would provide greater flexibility to create assets that are initially created in non-mobile/ipad environments.
putting corona limits on image size, to protect us from ‘crashing’ on some devices is noble, but in the end, we (as developers) need to know the limits (ie; memory) of our target devices anyway.
[import]uid: 31039 topic_id: 6782 reply_id: 306782[/import]