dynamic content scaling (dcs)- should allow ANY initial image size

currently, there seems to be a limit as to the initial size of an image. this is not necessary.

dcs should scale based upon the option we select, then reduce everything (including texture map) to specified scale.

this would provide greater flexibility to create assets that are initially created in non-mobile/ipad environments.

putting corona limits on image size, to protect us from ‘crashing’ on some devices is noble, but in the end, we (as developers) need to know the limits (ie; memory) of our target devices anyway.
[import]uid: 31039 topic_id: 6782 reply_id: 306782[/import]

I think Corona limits the image size when using newImage() but not when using newImageRect(). I think I read that somewhere but I can’t find where so I could be wrong. [import]uid: 12108 topic_id: 6782 reply_id: 23704[/import]

jhocking,

you’re correct. thx’s [import]uid: 31039 topic_id: 6782 reply_id: 23951[/import]

After playing around with dynamic scaling it seems there are unpredictable results whenever th w & h of an image changes using the same code.

It would be helpful if dynamic scaling would just take any image size and scale it to the target device.

This just does not hapeen in my experience.

A better explanation of what is actually going on with the function would help. [import]uid: 31039 topic_id: 6782 reply_id: 24246[/import]