Dynamic Image Creation With Touch Action In Corona

I have touch problem with dynamic image creation. my code is


local widget = require “widget”

–Hide status bar
display.setStatusBar( display.HiddenStatusBar )

–bg image
local backgroundPortrait = display.newImage( “background.png”, 0, 0 )

–local image1Group
–image1Group = display.newGroup()

–3 frames
local frame1 = display.newImageRect( “icon_1.png”, 75, 75 )
frame1:setReferencePoint( display.CenterReferencePoint )
frame1.x = 160
frame1.y = 120

local frame2 = display.newImageRect( “icon_2.png”, 75, 75 )
frame2:setReferencePoint( display.CenterReferencePoint )
frame2.x = 60
frame2.y = 360

local frame3 = display.newImageRect( “icon_3.png”, 75, 75 )
frame3:setReferencePoint( display.CenterReferencePoint )
frame3.x = 260
frame3.y = 360

– Center image

function createImage()
centerFrame = display.newImageRect( “additionalvampire1.jpg”, 75, 75 )
centerFrame:setReferencePoint( display.CenterReferencePoint )
centerFrame.x = display.contentCenterX
centerFrame.y = display.contentCenterY
centerFrame:addEventListener(“touch”, centerFrame)
end

createImage()

function removeTouchEventFun()
centerFrame:removeEventListener(“touch”, centerFrame)
end

function transitionCompleted(centerFrame)
print(“transitionCompleted called”)
removeTouchEventFun()
centerFrame:removeSelf()
centerFrame=nil
createImage()

end

function centerFrame:touch(event)

if event.phase == “began” then
  self.markX = self.x – store x location of object
  self.markY = self.y – store y location of object
elseif event.phase == “moved” then
  local x = (event.x - event.xStart) + self.markX
  local y = (event.y - event.yStart) + self.markY
  self.x, self.y = x, y – move object based on calculations above
elseif event.phase == “ended” then
  if (centerFrame.x<=160 and centerFrame.y>=240) then
    transition.to( centerFrame, { time=1000, alpha=1, x=60, y=360, width=1 ,height=1, onComplete= transitionCompleted } )
  elseif (centerFrame.x>=160 and centerFrame.y>=240) then
   transition.to( centerFrame, { time=1000, alpha=1, x=260, y=360, width=1 ,height=1, onComplete= transitionCompleted } )
  else
   transition.to( centerFrame, { time=1000, alpha=1, x=160, y=120, width=1 ,height=1, onComplete= transitionCompleted } )
  end
 end
return true
end


when drag the image to any one frame it is zoom-out and remove the object and create the another image. for this image touch not working…

i need image creation with touch action when the image transition compete method. what should i do?..