I’m currently working on a universal build of my game, and I have 3 sets of graphics - one for each of the iOS device resolutions as the game isn’t very image intensive so I’d rather have native res images for each. What is the easiest way of dynamically loading the correct image set for the hardware? I’ve tried reading the guides about config.lua and build.settings files but I really can’t get my head around them. They all seem to assume that people know what they are talking about, and don’t cater for complete idiots like me. Is there anywhere that explains it in really simple to understand language?
I’ve read and re-read this article but I just can’t seem to get it
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Link is broken.
You aren’t an idiot, try not to be so hard on yourself - some of this stuff can be really tricky at first.
Have you looked at Ghosts VS Monsters template? It shows a working example of this that may help you
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Cheers Peach.
Will have a look at that today
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