Dynamic Image Resolution on Android

I’m at the point in my game where I need to work with dynamic image resolution. I’ve got it working for the iPhone 4 via the “@2” suffix. It looks great! However, with Android, it seems as though using Coronas image suffix doesn’t work with Lime. I’m able to add random things in and have them scale approriately, but not my map, player, etc. Is this a limitation within lime or am I going about it wrong. I know I’m using the suffixes correctly as I can get non Lime art to scale. Is there a way to handle this? [import]uid: 114566 topic_id: 27642 reply_id: 327642[/import]