Dynamic image resolution on sprite images

hi
how can we apply dynamic image resolution in case of sprite images???
is there any way to do it??
please help… [import]uid: 91460 topic_id: 17463 reply_id: 317463[/import]

i’ve seen it somewhere, try to search the forums [import]uid: 16142 topic_id: 17463 reply_id: 66233[/import]

I have two diff spritesheets for hd and low resolution. and i switch it by coronas scaling mechanism (@2 example). [import]uid: 90610 topic_id: 17463 reply_id: 66237[/import]

I use Spriteloq, and it supports dynamic image resolution. It’s awesome. If you create animation using Flash, and you have SWF files, I suggest using Spriteloq. It can generate multiple resolution spritesheets (with accompanying lua files) from SWF(s). In my project, all I have to do is to code in the basic size spritesheet, and at run time, it will show higher res spritesheet on higher res device. (You can also choose to code in the higher res spritesheet and get the lower res spritesheet appear on lower res device.)

Naomi [import]uid: 67217 topic_id: 17463 reply_id: 66277[/import]