Hi I am not sure what I am missing here, I have objects, (like balls) which drop when you remove the ground it’s sitting on. I noticed that if I were to leave the balls and not touch anything for a minute they become asleep and when I remove the ground they stand on they remain in the air floating as if nothing changed.
I currently have at the top of my code
physics.start( true )
the object I created has
ball[i].isSleepingAllowed = false;
ball[i].isAwake = true;
physics.addBody(ball[i], “dynamic”, {density = 50, friction = 0, bounce = 0, radius = circleDiameter})
all these settings seem not to matter once a certain amount of time is passed and there are no longer any interactions between the balls and the wall/ground/surrounding it will stop being “dynamic”
Any idea what I missed or overlooked?
Thank you,
Harry Tran