Hi,
I have a sprite with 8 images that I need to play in enterFrame event handler. This sprite is also added as a physics body for collision detection.
I found from other discussion that I need to remove/add the body with different shape data to get proper collision detection.
Will it hurt the performance if I am removing/adding this physics body in every frame (in 60 fps)? Or is there a better way to solve this issue? [import]uid: 12109 topic_id: 23917 reply_id: 323917[/import]