Dynamic Pixel Rotation

Hi,

I have seen these plugins over on the unity asset store,

https://www.assetstore.unity3d.com/en/#!/content/88118

https://www.assetstore.unity3d.com/en/#!/content/33829

and was wondering if a similar effect could be created in Corona. I understand that I can create sprite sheets then calculate the angles to create this look, but doing so would be very tedious and potentially prone to errors.

Is there any way that a pixel ‘rotation’ effect can be achieved from an image in corona, or is that out of bounds of the graphics libraries?

Thanks!

Have you tried rotating your asset and then applying a pixelate filter?

Hi,

I’ve tried that out but unfortunately the ‘pixels’ mis-align from the ‘pixel grid’ making them have slight rotations/not properly line up with the background ‘pixels’.

I have just found this project on GitHub for Lua, which achieves the effect I am looking for. Is it possible to port something like this for Corona as it is written in C? https://github.com/rxi/juno

Thanks for the feedback!

Have you tried rotating your asset and then applying a pixelate filter?

Hi,

I’ve tried that out but unfortunately the ‘pixels’ mis-align from the ‘pixel grid’ making them have slight rotations/not properly line up with the background ‘pixels’.

I have just found this project on GitHub for Lua, which achieves the effect I am looking for. Is it possible to port something like this for Corona as it is written in C? https://github.com/rxi/juno

Thanks for the feedback!