Hi,
I have a problem with masking - I prepared standard 3 size assets - @x1, @x2 and @x4, all divisible by 4, but no matter the device, corona always uses the smallest mask file which looks blurry on retina devices 
Any ideas how to fix it?
Thanks!
Hi,
I have a problem with masking - I prepared standard 3 size assets - @x1, @x2 and @x4, all divisible by 4, but no matter the device, corona always uses the smallest mask file which looks blurry on retina devices 
Any ideas how to fix it?
Thanks!
Whammy,
Hi. I ran into the same problem recently with my new game (Reflexivity). I hope that someone answers back with a better answer, but for now, my answer is, “Add code to dynamically select the right mask for the currently selected suffix”.
This is how I dealt with it:
--print( display.imageSuffix ) if( display.imageSuffix == "@4x" ) then --print( "using 4X" ) mask = graphics.newMask( "images/dialMask4.png" ) hud:setMask( mask ) hud.maskScaleX = 0.23 hud.maskScaleY = 0.23 elseif( display.imageSuffix == "@2x" ) then --print( "using 2X" ) mask = graphics.newMask( "images/dialMask2.png" ) hud:setMask( mask ) hud.maskScaleX = 0.46 hud.maskScaleY = 0.46 else --print( "using 1X" ) mask = graphics.newMask( "images/dialMask.png" ) hud:setMask( mask ) end
Note: I used odd scaling sizes in this case, but you’d probably go with 0.25, 0.5, and 1.0 for 4x, 2x, and 1x.
-Ed
Hey Ed,
Thanks for the solution! Works like a charm now 
Cheers!
Whammy,
Hi. I ran into the same problem recently with my new game (Reflexivity). I hope that someone answers back with a better answer, but for now, my answer is, “Add code to dynamically select the right mask for the currently selected suffix”.
This is how I dealt with it:
--print( display.imageSuffix ) if( display.imageSuffix == "@4x" ) then --print( "using 4X" ) mask = graphics.newMask( "images/dialMask4.png" ) hud:setMask( mask ) hud.maskScaleX = 0.23 hud.maskScaleY = 0.23 elseif( display.imageSuffix == "@2x" ) then --print( "using 2X" ) mask = graphics.newMask( "images/dialMask2.png" ) hud:setMask( mask ) hud.maskScaleX = 0.46 hud.maskScaleY = 0.46 else --print( "using 1X" ) mask = graphics.newMask( "images/dialMask.png" ) hud:setMask( mask ) end
Note: I used odd scaling sizes in this case, but you’d probably go with 0.25, 0.5, and 1.0 for 4x, 2x, and 1x.
-Ed
Hey Ed,
Thanks for the solution! Works like a charm now 
Cheers!
is this now considered the standard way for handling masking with Retina devices?
Hi @jflowers45,
Yes, this is the recommended way of having different masks selected/used based on the device suffix.
Brent
is this now considered the standard way for handling masking with Retina devices?
Hi @jflowers45,
Yes, this is the recommended way of having different masks selected/used based on the device suffix.
Brent