Hello,
I’m sure this problem has a simple solution, but I’m having trouble figuring it out. I’ve googled around and haven’t found too much.
Simple setup - trying to get multiple display resolutions supported - standard, @2x, @4x.
When I run it, the images I have get substituted properly - only problem is that the spritesheet options don’t get changed - so the @2x image is substituted in on iphone 4s, but since the spritesheet options don’t get changed, it shows just the top left quarter of the sprite.
It would seem as though there would be an automatic way to fix this - but I can’t find it.
Further strangeness - I set “width” in config.lua to be 320, and run it on iphone and display.pixelWidth / display.actualContentWidth comes out to .66?!?
This doesn’t make sense to me, so I would appreciate any help with getting this sorted out.
THANKS!!