Dynamic Shadows In 2D??

Anyone know of a good way to cast dynamic shadows from sprites? I did a bit of digging and came up with this article, but It might as well be written in Latin (did I mention I’m more of a designer than programmer?). Still, the article mentions using the OpenGL API to achieve these effects. Does that mean it can be implemented here in Corona?

Thanks,
Michael [import]uid: 14700 topic_id: 32405 reply_id: 332405[/import]

Forgot to add the link to the article: http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/dynamic-2d-soft-shadows-r2032 [import]uid: 14700 topic_id: 32405 reply_id: 128882[/import]

Hi there,
Dynamic shadows/lighting aren’t yet built in to Corona, and implementing it in your own code would be a daunting task. It could be done in Enterprise of course, but that’s not practical for most indie developers. Let’s hope it comes as a native Corona feature eventually, as it would certainly provide for some amazing 2D effects!

Brent [import]uid: 9747 topic_id: 32405 reply_id: 128908[/import]

Forgot to add the link to the article: http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/dynamic-2d-soft-shadows-r2032 [import]uid: 14700 topic_id: 32405 reply_id: 128882[/import]

Hi there,
Dynamic shadows/lighting aren’t yet built in to Corona, and implementing it in your own code would be a daunting task. It could be done in Enterprise of course, but that’s not practical for most indie developers. Let’s hope it comes as a native Corona feature eventually, as it would certainly provide for some amazing 2D effects!

Brent [import]uid: 9747 topic_id: 32405 reply_id: 128908[/import]