Anyone know of a good way to cast dynamic shadows from sprites? I did a bit of digging and came up with this article, but It might as well be written in Latin (did I mention I’m more of a designer than programmer?). Still, the article mentions using the OpenGL API to achieve these effects. Does that mean it can be implemented here in Corona?
Thanks,
Michael [import]uid: 14700 topic_id: 32405 reply_id: 332405[/import]