Yes, you can’t get resolution if you set a reference dimensions set inside config.lua
I opted for my own solution (that stops Adaptive Content Scaling from working). Specifically, I have two blocks of code in my config.lua so that I can activate/deactivate either solution (mine/Ansca).
Also, I have my code to support both solutions and depending of the maturity of each one I am going to select whichever gives the most advantages when publishing my game. Currently, Ansca’s solution is very convenient for same-ratio devices but not very good for universal scaling. [import]uid: 7356 topic_id: 6039 reply_id: 20957[/import]